﻿/*
 * Copyright (c) 2015-2016 Constantijn Evenhuis (blueprints@const.nl)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
namespace Blueprints.Editor.Commands
{
    /// <summary>
    /// The commands available to edit a node or property.
    /// </summary>
    public interface IEditorCommands
    {
        /// <summary>
        /// Creates the node.
        /// </summary>
        ICommand CreateNode { get; }

        /// <summary>
        /// Removes the node.
        /// </summary>
        ICommand RemoveNode { get; }

        /// <summary>
        /// Sets the value of the node. 
        /// </summary>
        ICommand<string> SetValue { get; }

        /// <summary>
        /// Sets the id of the node. Supply null to remove the id.
        /// </summary>
        ICommand<string> SetId { get; }

        /// <summary>
        /// Sets the type of the node. Supply null to remove the type.
        /// </summary>
        ICommand<string> SetType { get; }

        /// <summary>
        /// Sets the name of the node. 
        /// </summary>
        ICommand<string> SetName { get; }

        /// <summary>
        /// Assigns a null reference to the node.
        /// </summary>
        ICommand MakeNull { get; }

        /// <summary>
        /// Assigns a link to the node. Supply null to remove the link.
        /// </summary>
        ICommand<string> SetLink { get; }

        /// <summary>
        /// Adds a node to the collection.
        /// </summary>
        ICommand AddNode { get; }
    }
}